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Thursday, December 3, 2015

Advanced Game Characters

This month, as I near the end of my Game Art degree, I am in two classes. Advanced Game Characters and Game Animation. For the Advanced Game Characters class I started out on a project about a week ago. I did most of my research on Pinterest and compiled it on a board for easy access while I worked on this project (see previous blog post for link to board, if interested). I won't lie, characters are not my strong suit. I struggle with anatomy and out of all the programs I have learned to use over the past year, ZBrush is by far the one I am least experienced in. I worked with my character in ZBrush, using basic tools and alphas to come up with a "basic" model for my character. Here was my first milestone turn around:


I think I did a decent job at making his chest and veins very defined. I wanted them to stand out and make his skin appear to be very tight and stretched. His face on the other hand isn't as stretched, but is more scaly. I still need to work on defining the eyes and ears. The next step will be to model his shirt and armor. I plan on having a full bust from the chest upwards. I think at this point a lot of the details will be more evident and apparent once I start to work on it in Substance Painter. I can use different colors and shaders to draw a contrast of his features. More to come soon!