The final project for Art Creation for Games involved putting together all the skillsets learned this month. The requirements were to build a complete environment in Unreal Engine 4. For this project, I chose the following reference image from the ones supplied:
The idea wasn't to replicate the environment exactly, but to use it as a basis for our project, while injecting my own creativity and ideas. This way I could show off what I learned throughout the month. I did the majority of the work for this project in Maya 2016, Photoshop CC 2015, and Unreal Engine 4. I created all the meshes and laid out the UVs in Maya. I then created textures for everything in Photoshop. Finally, I compiled everything in the scene in Unreal Engine. Here is the final result:
I also took a couple screen recordings of the environment. This first one is just me navigating the scene in Unreal.
The second one is the actual gameplay in Unreal.
Overall, this was the most enjoyable project I have had since starting school at Full Sail University. I really got to see all my talents and skills combine into one glorious environment. I will definitely keep working on projects like this in my free time and look forward to learning more about Unreal Engine 4.
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