My third and final prop blockout for GTE was a KitchenAid hand mixer (circa 1950s). I modeled it in Maya 2016 and rendered it in Unreal Engine 4. Final composition and reference image provided.
A professional blog chronicling my work in the video game industry as a game designer and environmental artist. I have a BS in Game Art and a MS in Game Design from Full Sail University.
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Sunday, January 31, 2016
Tuesday, January 26, 2016
Game Technologies (Project 2: Prop 2 Blockout)
My second prop blockout for GTE class was of a Revere Model 144 8mm camera. I modeled it in Maya 2016 and then imported it into Unreal Engine 4 to render it. I have provided both my render and the reference images used.
Monday, January 18, 2016
Game Technologies (Project 1: Prop 1 Blockout)
This month, one of the classes I'm in is Game Technologies. Earlier this month, you saw the three props I chose to model and compositions of the reference images (post here). The first prop I chose to block-out was the Zenith Radio (circa 1939). I modeled the radio in Maya, getting the basic shapes of the mesh ironed out. I then used Substance Designer to create all the materials necessary for the prop; such as wood, screen, plastic, bronze, and copper. I brought everything into Unreal Engine 4, and created a Glass material to apply to radio where needed. Last, I set up three point lighting by utilizing a key light, fill light, and rim light. This is a very basic block-out that I will work on in the future to achieve more realism and detail. Below is a comp of the radio in Unreal, along with the reference images used.
Friday, January 8, 2016
Material Study (Substance Designer 5 & Unreal Engine 4)
This week I created 12 materials (6 clean, 6 dirty) using Substance Designer and Unreal Engine. I designed all the materials in Substance and them imported them into Unreal to render them out.
Thursday, January 7, 2016
Game Technologies (Activity 1: Project Reference)
The first activity in Game Technologies class involved me doing research for props I plan on building. I chose three props that I thought would present a challenge, all following the same theme of vintage, household appliances. Below I have compiled the reference images I will use for my three props.
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