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Saturday, June 27, 2015

Fundamentals of Animation, Box Push



After completing the ball bounce, the next project involved animating a character pushing a box. Through this assignment I learned how to create a successful piece of animation that incorporates weight, appeal, staging, and good timing. All of this was accomplished by using the workflow tools taught such as MEL buttons and the graph editor.

Fundamentals of Animation, Ball Bounce and Roll

This month, in Fundamentals of Animation, we covered a lot of the key aspects to animating in a three dimensional environment. We started off learning how to animate a bouncing ball.


This video shows a project in which I animated a ball bouncing. During this project I learned how to use the Graph Editor in Maya to control the speed of the animation. Using the graph editor was vital to create appropriate timing and spacing, key elements in creating a believable ball bounce and roll. Being able to control the animation of an object such as a ball is an important first step to master before moving onto animating a character.