After completing the ball bounce, the next project involved animating a character pushing a box. Through this assignment I learned how to create a successful piece of animation that incorporates weight, appeal, staging, and good timing. All of this was accomplished by using the workflow tools taught such as MEL buttons and the graph editor.
A professional blog chronicling my work in the video game industry as a game designer and environmental artist. I have a BS in Game Art and a MS in Game Design from Full Sail University.
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Saturday, June 27, 2015
Fundamentals of Animation, Box Push
After completing the ball bounce, the next project involved animating a character pushing a box. Through this assignment I learned how to create a successful piece of animation that incorporates weight, appeal, staging, and good timing. All of this was accomplished by using the workflow tools taught such as MEL buttons and the graph editor.
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