In my final, I tried to keep a lot of the same elements used in the original Picasso, while making some changes to to the composition in order to correct some oversights. First, I expanded the color palette of the original, adding in more vibrant reds and blues, while keeping the earth tones of the original. I also tried to keep the simplistic structure and texturing of the original piece, with some minor expansions. I added a third dimension to my piece to give it more perspective than Picasso did. I did however try to stick to the roots of Picasso's stance with perspective by giving my two buildings a different vanishing point. This allows them to have an extra element of depth, while keeping with the unorthodox, differing perspectives implemented by Picasso. I also tried to give the composition more unity, by balancing the structures along the lines of thirds of my composition. I also think the solid background color I laid down first does a good job of unifying all the elements, as opposed to the original, where the elements run together. Overall, I tried to keep the basic elements Picasso used, while expanding them in a new direction to achieve a smilier, yet in some regards, vastly different composition.
A professional blog chronicling my work in the video game industry as a game designer and environmental artist. I have a BS in Game Art and a MS in Game Design from Full Sail University.
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Sunday, March 22, 2015
Work In Progress Update #4
I finally continued my way to the foreground and began to work on adding texture, detail, and shading to the piece.
Work In Progress Update #3
Next, I began working my way to the forefront of the scene. I used tape to keep my building edges straight and keep everything flowing towards the same vantage point. I did this so each building will have the same perspective within it. I did however, alter the perspective between the two buildings to harken back, slightly, to Picasso's style of multiple perspectives.
Work In Progress Update #2
I then began to work my way from the background to the foreground. I did this because I think it is the most pragmatic way to create a flawless composition that has components on various levels of distance.
Work In Progress Update #1
Pre-Pro Work
This is pre-production work for this project. I tried using a small piece of canvas and watercolors. As you can see, I simplified the building structures to allow for more unity throughout the composition. I also added some perspective to them, compared to the original piece. Last, I tried to alter the color palette by using reds and blues. I don't think watercolors are the ideal medium, so I will be using acrylics on my final composition.
Friday, March 6, 2015
Objective Critique
Summer Village Landscape is a form of Naive Art (Primitivism) created by Pablo Picasso in the Neoclassicist & Surrealist Period of the 1920's. This composition favors implied shapes and chroma of earth colors. Picasso relies heavily on implied shapes in this piece, such as adding color to the buildings, but not giving them any definite outline. The same happens with the multitude of trees and other objects. This acts to blend the various objects together, giving the piece a good sense of rhythm and movements, as your eyes will flow from one object into another. The piece relies on earth-based colors and indulges in varying values of a few, simple colors. Overall, this composition doesn't focus on details of minutia, but rather allows the viewer to fill in the missing gaps. This allows for a variety of different opinions and emotions to be exhibited when viewed by the audience.
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