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Wednesday, August 19, 2015

Character Animation 1 (Strong Poses, Part 2)

Last time, I shared the pre-pro work for this project. Now I'll share the final part of the project. I took my storyboard and adapted it to a scene in Maya. My goal here was to maximize the poses by exploring negative space in my silhouettes. Here is the final scene render:


Some issues that I need to address in the future include:

Arms do not show joints.
Lobster claws (no silhouette on the fingers).
Symmetrical Antennae.
Some poses lack line of action.
Insufficient use of negative space.
Disgusted pose doesn't read clearly.

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