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Tuesday, October 20, 2015

Texture Painting (Substance Designer #1)

This week I got to explore Substance Designer 5 for the first time. I did some procedural textures and really enjoyed the interface Designer provided. I did a lot of exploration with the various types of nodes and how to achieve the desired affects. Since it was my first time, I did stick to somewhat simple textures.


The four textures I created (from top to bottom) are ceramic tiles, sandstone bricks, reptile skin, and a metal surface. I included the base color, metallic, normal, and roughness maps for each to show how the end result was created. You can also see the node layout I used. I greatly enjoyed Substance Designer and will continue to explore it in the future.  

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